Motus Hand Mentor Home
A Decade of Clinically Proven Stroke NeuroRecovery Now Available at Home!
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“I’m an orthopedic surgeon in a trauma center in downtown Atlanta, and a little over two years ago at the age of 48 had a stroke…I’m a doctor, and I’ve tried just about everything and I can tell you that this has helped and made a difference. You know, I’ve seen improvements in my wrist motion since I’ve started this…I’m making steady progress in improvement”Dr. Daniel Schlatterer MD
National Clinical Recognition
“[The Motus Hand Mentor and Foot Mentor] represent some of the best and brightest ideas that have been developed … [and] are currently being scaled for national implementation, so that Veterans across the country have access to the innovative and effective care they deserve.”Dr. David Shulkin MD
Recognition in the Press
Recognition in Clinics and Hospitals
Stroke NeuroRecovery begins at 150 hours of active rehabilitation.
Clinical studies show minimal clinically important differences in functional outcomes begin to occur after approximately 150 hours or more of active guided rehabilitation. Rehabilitation is most effective under the guidance of a skilled therapist or the Motus Home Hand Mentor or Foot Mentor, a clinically proven active-assisted device.
What does it take complete 150 hours of active-assisted rehabilitation?
Typical Outpatient Rehab
Guided Active Rehabilitation
3 hours / week
Guided Active Rehabilitation
20 hours / week
“I was introduced to the Hand Mentor… and the immediate benefits were that I could see some progress being made on the first day, which was incredible because I had virtually no movement in the arm or the hand. And you know just moving it a sixteenth of an inch here or there made a heck of a difference. I would say that comparing it other things I did in the clinic, it was more fun… so it took a lot of monotony out of what we would do every day, and that was the whole key for me.”Steve S.
“I was introduced to the Hand Mentor… and the immediate benefits were that I could see some progress being made on the first day, which was incredible because I had virtually no movement in the arm or the hand. And you know just moving it a sixteenth of an inch here or there made a heck of a difference. I would say that comparing it other things I did in the clinic, it was more fun… so it took a lot of monotony out of what we would do every day, and that was the whole key for me.”John R.
“I can close my fingers. I couldn’t close them before. I can grip things and pick them up. I have a little bit of a harder time letting go of stuff, but we’re working on that part, and the Hand Mentor actually helps that a lot… And it works really well. It was kind of cool with the way it works with the of games on it. Makes it a little more interactive. The amount of function I have now compared to what I had right after is probably 80% different. I’m not retired. I am still working a full-time job. I still go to the gym. I do all that stuff, so it would fit in really nice at home.”Meri E.
“After he’d been cut off from his physical therapy last November, he got depressed and he would get angry with me when I would make him do his exercises. Now he’s in a much better mood and his depression has lifted”Spouse of Injured US Veteran
Classic Arcade Games + Social Gaming + High Scores + Achievements = Engaging Therapy
Proven tele-medicine therapy prescribed, delivered, and monitored remotely by a clinician.
Network-enabled cloud-sync of therapy data available to be reviewed by and guide clinicians.
Advanced reporting to tracks progress improves therapy motivation.
Unsupervised machine learning models analyze and optimize assistance, intensity, time, reps etc.
Individually optimized treatment maximizes gains and minimizes side effects.